#pragma once
#include <SFML\Graphics.hpp>
#include <sstream> 
class HighscoreText
{
public:
	HighscoreText();
	~HighscoreText();

	void initialize(sf::RenderWindow* window, int score, int yPos);
	void initialize(sf::RenderWindow* window, std::string name, int yPos);
	void update();
	std::string convertInt(int number);
	void cleanup();
	sf::Text* scoreText;
private:
	sf::RenderWindow* m_renderWindow;
	sf::Color* textColor;
	sf::Font* scoreFont;
	
};

